Adnan Peer Mohamed
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Adnan Peer Mohamed, Visual Director

3D animation, motion graphics, branding and film. Based in Dubai, UAE and Vancouver, Canada, working remotely worldwide.

About

I'm Adnan. I make things move.

Most of my work sits somewhere between 3D animation, motion graphics and film. A product spot that makes an object feel worth owning. An identity that still reads at thumbnail size. A character with enough personality that you watch it twice.

I like the part of a project where an idea stops being a sketch and starts behaving like a real thing. That is usually when it gets interesting, and it is the reason I keep chasing briefs I have not done before.

I am based in Dubai these days, and in Vancouver too. Remote work is normal for me, so where a project sits has never really mattered. I am always up for a conversation about something new.

Services

3D Animation and Modelling
Maya and Redshift, from the first blockout through to the final render. Products, characters, environments.
Motion Graphics
After Effects. Commercials, social cutdowns, titles and looping brand pieces that hold up on repeat.
Brand and Graphic Design
Illustrator, Photoshop, InDesign. Logos, identity systems, packaging, print.
Videography and Editing
Shooting and cutting documentary, promo and commercial work from start to finish.

Selected work

26 projects, 2022 to 2025.

3D Animation

  • Buznek Perfume Ad (2025), 3D Animation and Art Direction. A vertical spot for Buznek, built entirely in 3D. The whole thing rests on how the glass behaves, so most of the work went into the lighting and the caustics rolling through the bottle. Modelled, lit, animated and finished by me.
  • MOFA Phone Case Commercial (2025), Art Direction and 3D Animation. A spot for MOFA built to show what their cases actually survive. Modelled and animated in Maya, finished in After Effects. Every frame on screen is mine.
  • Dead Meat (2025), Animated Short Film. An animated short that went on to pick up an award. A full story told in a few minutes, from board to final grade.
  • CayateBonita Sock Commercial (2025), Art Direction and 3D Animation. A teaser for a sock drop, built to make people curious rather than tell them everything. Modelled, textured and animated in Maya, composited in After Effects.
  • 3D Technical Artist Demo Reel (2025), Reel. The technical side of the work in one cut. Modelling, look development, lighting and rendering.
  • Friends Stick Together (2025), Looping Artwork. A short loop made for Cayate Bonita. Designed to be watched a few times before you notice everything in it.
  • Duck Friends (2024), 3D Model and Render. A small modelled and rendered piece for Cayate Bonita. Built in Maya, mostly for the fun of it.
  • Building Nutrition (2024), 3D Model and Render. A modelled and rendered piece built around the idea of nutrition as something you assemble.
  • Canned Enthusiasm (2023), 3D Product Render. A product design and render study, and an excuse to spend too long on a can.
  • MOFA Phone Case Renders (2022), 3D Model and Render. CGI product renders of the MOFA case range, made so the client never had to photograph one.
  • Leftovers (2022), 3D Art and Character Design. Gummy candy characters, modelled in Maya and rendered in Redshift. A story piece more than a product one.
  • Modern Kitchen (2022), 3D Modelling and Visualisation. An interior visualisation from my time at Vancouver Film School. One of the first things I modelled that felt like a real room.

Motion Graphics

  • Buznek Perfume Ad (2025), 3D Animation and Art Direction. A vertical spot for Buznek, built entirely in 3D. The whole thing rests on how the glass behaves, so most of the work went into the lighting and the caustics rolling through the bottle. Modelled, lit, animated and finished by me.
  • MOFA Phone Case Commercial (2025), Art Direction and 3D Animation. A spot for MOFA built to show what their cases actually survive. Modelled and animated in Maya, finished in After Effects. Every frame on screen is mine.
  • CayateBonita Sock Commercial (2025), Art Direction and 3D Animation. A teaser for a sock drop, built to make people curious rather than tell them everything. Modelled, textured and animated in Maya, composited in After Effects.
  • LMN Commercial (2025), Animation and Design. A short commercial animated end to end in After Effects. Design, motion and finish were all on me.
  • Spectrum Energy Therapies (2025), Shot and Edited by Adnan Peer Mohamed. A promo film for a therapy studio. I shot it and cut it, aiming for something calm rather than salesy.
  • Friends Stick Together (2025), Looping Artwork. A short loop made for Cayate Bonita. Designed to be watched a few times before you notice everything in it.
  • WKS Social Media Banners (2025), Animation and Design. A set of short banner commercials for social. Simple by design, since they had to read in a feed at speed.

Videography

  • Spectrum Energy Therapies (2025), Shot and Edited by Adnan Peer Mohamed. A promo film for a therapy studio. I shot it and cut it, aiming for something calm rather than salesy.
  • QLM Learning Promo (2025), Direction and Edit. A promo for QLM Learning, directed and edited to explain what they do without putting anyone to sleep.
  • CayateBonita Short Documentary (2025), Direction, Camera and Edit. A short documentary about how the Cayate Bonita label started and what it was trying to be.

Graphic Design

  • WKS Social Media Banners (2025), Animation and Design. A set of short banner commercials for social. Simple by design, since they had to read in a feed at speed.
  • Duck Friends (2024), 3D Model and Render. A small modelled and rendered piece for Cayate Bonita. Built in Maya, mostly for the fun of it.
  • Green Glow Cleaning Flyers (2024), Graphic Design. Flyers and a light identity for a cleaning company that wanted to look friendly rather than clinical.
  • A World To Explore (2024), Illustration and Character Design. A digital illustration built around a character and the world they belong in.
  • Night Walker (2024), Illustration and Character Design. A character piece, drawn for the mood more than the story.
  • Building Nutrition (2024), 3D Model and Render. A modelled and rendered piece built around the idea of nutrition as something you assemble.
  • Shawarma King (2023), Brand Design and Packaging. A pitch for a food truck. Logo, identity and packaging, designed to look good at night under bad lighting.
  • NAZ Office Chair Listings (2023), Product Graphics. Product description graphics for NAZ office chairs, made for their Best Buy listings.
  • Canned Enthusiasm (2023), 3D Product Render. A product design and render study, and an excuse to spend too long on a can.
  • Logo Explorations (2023), Logo and Identity. A run of logo studies. Some became real projects, most were just worth drawing.
  • Over The Clouds (2023), Product and Brand Identity. Product design and identity work, built around a fairly literal name.
  • MOFA Phone Case Renders (2022), 3D Model and Render. CGI product renders of the MOFA case range, made so the client never had to photograph one.
  • City Farms Logo and Icons (2022), Logo and Icon System. A logo and icon set for City Farms. The brief was to make symbols that felt like community, food, farm and market without spelling any of it out.
  • Leftovers (2022), 3D Art and Character Design. Gummy candy characters, modelled in Maya and rendered in Redshift. A story piece more than a product one.
  • Next Wave Logo (2022), Logo and Branding. A logo and small identity for Next Wave.
  • Modern Kitchen (2022), 3D Modelling and Visualisation. An interior visualisation from my time at Vancouver Film School. One of the first things I modelled that felt like a real room.

Contact

Email [email protected].